The following text is copyright 2000 by Network World, permission is hearby given for reproduction, as long as attribution is given and this notice is included.
Playing games with the
future of the Internet
By Scott Bradner
More than a few people
made a pilgrimage to Tokyo on March 4th. Most of them were only after the most
realistic way to date to cut a monster up and see the blood splatter. But at
the same time they may have seen a representative of a big part of the future
of the Internet.
Sony introduced its
newest PlayStation2 game machine on March 4th and by the end of the weekend had
sold about 980,000 units for the equivalent of $370 each. CNN and other news
organizations interviewed people who had flown in from the US just to get a
copy. In response Microsoft preannounced, by a year and a half or more, its own
entry into the fray: the prosaically named X-Box which will be Microsoft's first
computer. By next year Sony will have a broadband Internet adapter available
for the PlayStation2 which could quickly make it the most prevalent Internet
device since Sony expects to sell 8 million or so in Japan by the end of the
year. The PlayStation2 is expected to go on sale in the US and Europe this
autumn where many millions more will be sold by the end of the Christmas buying
season.
The PlayStation2 is an
example of a new generation of game machines that will be much more than game
machines. It can play CDs and DVDs and will include a web browser that can
support basic WWW access. It will also have support for Internet-based
multi-player games. Microsoft had to react. If web browsing becomes just
another game on an under $400 device plugged into a TV then Microsoft's WebTV
and software for home computers are threatened. As described, the X-Box is an
impressive device with a 600 MHz CPU, 300 MHz graphics processor, 64 MB of
memory, DVD and 8 GB disk drive. It puts the PlayStation2 to shame, but it is
not due to go on the market until late 2001 (assuming it ships on time, a
semi-warranted assumption at best with Microsoft products) which should give
Sony a chance to develop a PlayStation3.
But, as described, the
Internet of the PlayStation2 is not the Internet of its fathers. It is an
Internet that has far fewer features, applications and possibilities. It is the
web as the Internet. Sony is not alone in meaning "web" when they say
"Internet." There are a few companies promising "free
Internet" when they mean free web. (By the way, it's only "free"
if you do not value your time reading all the ads.) This simplification is a
major part of the future of the 'Net and we will lose because of it. We will
lose a big part of the ability to innovate and come up with the ideas that will
lead to PlayStation10.
disclaimer: Harvard is
still working on Harvard1 so the above is my observation.