This
story appeared on Network World Fusion at
http://www.nwfusion.com/columnists/2000/0320bradner.html
'Net
Insider:
Playing games with the
future of the 'net
By
Scott Bradner
Network World, 03/20/00
More
than a few people made a pilgrimage to Tokyo on the first weekend in March.
Most of them were only after the most realistic way to cut up a monster and see
blood splatter. But at the same time, they may have seen a big part of the
Internet's future.
Sony introduced its newest PlayStation2 game
machine March 4, and by the end of the weekend had sold about 980,000 units for
the equivalent of $370 each. CNN and other news organizations interviewed
people who had flown in from the U.S. just to get a copy. In response,
Microsoft pre-announced by 18 months or more its own entry into the fray - the
prosaically-named X-Box, which will be Microsoft's first computer.
By
next year, Sony will have a broadband Internet adapter available for the
PlayStation2 that could quickly make the game machine the most prevalent
Internet device around. Sony expects to sell some eight million game machines
in Japan by year-end. The PlayStation2 is expected to go on sale this autumn in
the U.S. and Europe, where many millions more will be sold by the end of the
Christmas buying season.
The PlayStation2 is an example of a new
generation of game machines that are much more than just game machines. It can
play CDs and DVDs, and will include a browser that can support basic Web
access. It will also support Internet-based multiplayer games.
Microsoft
had to react. If Web browsing becomes just another game on a less than-$400
device plugged in to a TV, then Microsoft's WebTV and software for home
computers are threatened.
As described, the X-Box is an impressive
device with a 600-MHz CPU, a 300-MHz graphics processor, 64M bytes of memory,
DVD support and an 8G byte disk drive. It puts the PlayStation2 to shame, but
it is not due to go on the market until late 2001 (assuming it ships on time, a
semiwarranted assumption at best with Microsoft products). That should give
Sony a chance to develop a PlayStation3.
But as described, the
Internet of the PlayStation2 is not the Internet of its fathers. It is an
Internet that has far fewer features, applications and possibilities. It is the
Web as the Internet. Sony is not alone in meaning "Web" when it says
"Internet." There are a few companies promising "free
Internet," when they actually mean free Web. (By the way, it's only
"free" if you do not value your time and are willing to read all the
ads that come with these services.)
This simplification is a major
part of the future of the 'Net, and we will all lose because of it. We will
lose a big part of the ability to innovate and come up with the ideas that will
lead to PlayStation10.
Disclaimer: Harvard is still working on
Harvard1, so the above is my observation.
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